Alive Pioneer active feedback training

Unlimited graphs and feedback

Pioneer Version

Alive Pioneer Image

Alive Pioneer Version benefits

  • All Alive Clinical version features
  • Train with Smoothness and Skin Conductance and MANY New Pioneer Measurements: Average Heart Rate, BVP Amplitude**, Heart Rate Range, Customized Smoothness Difficulty, Automatic SCL**, Emotional State** and more. All measurements can be manually adjusted or automatically ranged; you can adjust settings precisely or select Autorange and let Pioneer do the work!
  • Many New Pioneer Environments with over 1 hour of new music! Pioneer Environments let you train any two feedbacks (e.g. Smoothness and Skin Conductance) at the same time!
  • Dreamscapes Game Pack available as an exclusive add-on game for Alive Pioneer
    Dreamscapes Video  Dreamscapes Video »
  • Adaptive Pacer responds to your heart rate changes continuously - never manually adjust a breath pacer again!
  • Unlimited number of graphing screens can be open and recording at the same time. New graphing screens are available for all Pioneer measurements!
  • Proprietary patent pending method for detecting and displaying emotional changes (experimental but very useful for people working with emotions).
  • Enhanced auditory training with optional audio breath pacer and success beep (choose from a variety of audio breath pacers).
  • Record audio using a microphone and review what happened right before a skin sweat spike or large increase in smoothness.
  • Two user training with 2 IOMs or Lightstones. Graphs display synchronization between two users. Cooperatively train two users together using Dual Drive, graphing screens and Pioneer Environments.

 
GP8 Amp for EMG, ECG, Temperature, Respiration, BVP and SCL Feedback
Order
GP8 Amp for Alive Pioneer
The new Alive Pioneer with GP8 Amp package allows you to train Temperature, ECG Heart Rate and 2 Channels of EMG (muscle tension) in addition to BVP (finger) Heart Rate and SCL using a professional J&J amplifier.
 

 
Packages for IOM / Lightstone
Price
Order
Upgrade from Alive Clinical to Alive Pioneer
For IOM / Lightstone
$249
Upgrade from Alive Clinical to Alive Pioneer + Dreamscapes Game Pack for Pioneer
For IOM / Lightstone - Save $200
$548
$348
Alive Pioneer for IOM
If you have an IOM or Lightstone and wish to add Alive Pioneer
$599
Alive Pioneer Version with used Lightstone sensor*
Download Software, Lightstone finger sensors arrive by mail. Lightstone is an earlier version of the IOM, see * section below. Limited stock available.
$940
$839

 
Packages for emWave**
Price
Order
Upgrade from Alive Clinical to Alive Pioneer
For emWave
$249
Upgrade from Alive Clinical to Alive Pioneer + Dreamscapes Game Pack for Pioneer
For emWave - Save $200
$548
$348
Alive Pioneer for emWave
If you have an emWave, emWave Pro, or emWave2 sensor and wish to add Alive Pioneer
$599
Alive Pioneer with HeartMath emWave Sensor
Includes emWave Pro heart-rate sensor with both finger and ear clips. Download software, emWave sensor arrives by mail.
$740
** The emWave sensor does not provide BVP Amplitude or SCL data (SCL required for emotion graphs). 2 user training is only available for IOM/Lightstone. All other features are available in Alive Pioneer for emWave.
 
 
Add Dreamscapes and Save $200!
Price
Order
Add Dreamscapes to any Alive Pioneer package for $99
Not including packages that already include Dreamscapes. Must be purchased on the same day that a full or upgrade version of Alive Pioneer is purchased. Dreamscapes works with all sensors you use with Alive. Limited to 1 copy of Dreamscapes per Alive Pioneer purchase.
$299
$99

Note: HeartMath emWave earpiece or Wild Divine Lightstone or IOM finger sensors are a necessary element of Alive. You will receive an acknowledgement of your order and a software serial number by email within 24 hours of your completed order. U.S. orders that require shipment arrive within 5-10 days (international orders arrive within 1-3 weeks).

 

Alive Add-on Games

Alive can be expanded with additional fun games. All games below require Alive and an Alive compatible sensor.
 

Add-on
Advanced Media Player for Alive
Train with DVDs and video files
Dreamscapes for Alive
Explore relaxing, super high-quality, environments. Draw, compose music, play Sudoku, crosswords & more.
Arcade
Mega game pack for Alive
Tropical Heat Jet Ski for Alive
Escape to the tropics for a jet ski adventure
Particle Editor 3 for Alive
Many fun & relaxing mini-game environments
Inner Tube 3 for Alive
Race against the clock with 4 space ships through 80 tunnel levels

Packages for Alive Home (regular)
Price
Order
Alive Home to Alive Clinical Upgrade
If you have Alive home (regular) and want to upgrade to Alive Pioneer you must purchase both the Home to Clinical and Clinical to Pioneer upgrades.
$250

Your receipt and download link will be sent one business day after ordering.


 

Which version of Alive is for me?

  • Experienced Clinician - Alive Pioneer will allow you to make the most out of Alive. Enhance your sessions with Pioneer's additional measurements, graphs, adaptive pacer, advanced options and the widest variety of games available for heart rate and skin sweat training on the market.
  • Research - Study Pioneer's new cutting-edge algorithms for measuring and interpreting heart rate, skin sweat, and emotional state. Analyze 2 users together, observing physiological synchronization. Display customized image sets and record the resulting physiological changes per image. Record microphone audio that is automatically linked to the session data. Use the adaptive pacer, which continuously adjusts its pace based on the user's heart rate changes. Discover new correlations with additional channels of data, which are always recorded, such as BVP Amplitude, Heart Rate Range and more.
  • IOM or Lightstone sensors stopped working? - Disable the broken skin conductance sensor error then train BVP Amplitude as a quick-changing stress indicator similar to skin conductance!
  • Already have Alive Clinical for emWave and want to train with average heart rate, heart rate range and valence (happiness), or need to record microphone audio, add an audio breath pacer, or play Dreamscapes Games - Upgrade to Alive Pioneer
Powered by HeartMath

Clinical Active Feedback Video
Watch a short intro video »

Clinical Active Feedback Video
Watch the full 45 minute walkthrough of all
Alive Pioneer features »


Alive Pioneer Guide Download
Alive Pioneer User Guide


   What's this?

 

*Used Lightstone Sensors - IOM Sensors Out of Stock Worldwide

The white IOM sensor has been discontinued by its manufacturer Wild Divine. Wild Divine does not have a replacement model available that measures skin conductance (GSR). If you would like to use Alive to train heart rate, please purchase Alive with an emWave sensor. If you need to train both heart rate and skin sweat (and don't already have a sensor) please purchase Alive with a used Lightstone.

The Lightstone functions identically to the IOM, is the prior version of the IOM made by Wild Divine, is sold at a large discount, and is in general more durable.

Somatic Vision now also bundles Alive Pioneer with the GP8 Amp, a professional amplifier that measures heart rate, skin conductance (GSR), muscle tension (EMG) and temperature.

Compare Alive Home, Clinical and Pioneer


Alive Home, Clinical and Pioneer Feature Comparison


Alive Pioneer Version Alive Clinical Version Alive
Unlimited User Profiles Unlimited User Profiles Up to 7 User Profiles
Use standard Smoothness and Skin Conductance or explore new Pioneer measurements:
  • Automatically Ranged Skin Conductance*
    * not available for emWave
  • Manually Ranged Smoothness - create your own smoothness difficulty level!
  • Average Heart Rate - train large shifts in relaxation by decreasing average heart rate
  • BVP Amplitude* - a revolutionary new stress measurement that is quick to respond and a perfect substitute for skin conductance or temperature feedback. Important for training with people who have low or unchanging skin conductance (or if your skin conductance sensor has broken**). Train BVP Amplitude instead of skin conductance for better feedback!
  • Heart Rate Range - train to increase the vertical range of your heart rate
  • SCL Stability* (quick to respond and easy to train - Inner Tube and Particle Editor already have this training option)
  • Arousal* - A measurement based mostly on skin conductance but calibrated specifically for detection of changes in emotional state. Arousal means the intensity of the feeling of an emotional state, both anger and extreme happiness are high arousal, depression and relaxation are low arousal. Useful for training people who need to wake up and energize, or need to calm down and relax.
  • Valence - Train emotional positivity! An experimental new measurement proprietary to Alive Pioneer. Can be used with Arousal to approximate emotional state. A very useful tool for people wanting to work difficult emotions or changing emotional states.
Smoothness (HRV) and Skin Conductance training with Alive Environments, Games and Graph Training Heart Rate and Heart Rate Smoothness data

Pacer Options:

Standard Visual breath pacer or the new Alive Pioneer Adaptive Pacer.

The Adaptive Pacer is an optimal and fine tuned breath pacer.

It uses your heart rate changes to continuously adjust the breath pacer.

You never have to set the pacer speed, even when changing users!

Add an audio breath pacer. - select from a variety of audio breath pacers and/or hear a reward sound when the measurement you are training is above 80%

Visual breath pacer Visual breath pacer

Unlimited number of graphing screens can be open and recording at the same time.

New graphing screens for all new Pioneer measurements.

Additional customization options to design your own view.

Resize and arrange graphs by resizing and arranging the graph windows into any combination desired.

Graphing screens run and calculate data in the background for quick cycling between screens and views.

Detachable Graph Training module to use on a separate monitor as the User plays Alive Games, engages in Workshops, and explores Environments; Add comments, pause sessions, and view detailed graphs while playing Alive Games Training on one monitor with Alive games or graphs.
All Clinical features plus:
  • Full Monitoring Graph — with 8 measurements graphed at the same time
  • Emotion Graphing — showing changing emotional states
  • New Graphs for All New Pioneer Measurements — Similar to the Alive Clinical SCL graph, but new graphs for BVP amplitude, average heart rate, heart rate range, smoothness (LF/HF) and SCL stability. All new graphs have numerous statistical displays for that measurement****.
Clinical Graph Training that includes highly customizable graphing with audio feedback:
  • Frequency Spectrum Graphing — shows the heart rate power spectrum, to determine which heart frequencies are dominant, how often the user is in the zone
  • Accumulated Smoothness Graphing, including displays of detailed metrics***
  • Skin Conductance Graphing — Ability to set starting, target, and baseline skin conductance, with an option to train skin conductance and smoothness simultaneously. Numerous skin conductance statistical displays****
Heart Rate Smoothness Graph Training

All Alive Clinical features plus

  • Microphone Audio Recordings of Sessions Optional microphone audio recording allows you to review physiological changes that were responses to what was said during the session.
  • Review new Pioneer measurements such as BVP Amplitude, valence and more alongside traditional graphs such as heart rate and smoothness. These Pioneer measurements are recorded regardless of feedback used, giving you optional extra data you can review and correlate.
Clinical Session Review: Review any session with a high level of detail across time and/or by subset of session type:
  • Heart Rate, Smoothness, Skin Conductance Level and Skin Conductance Stability graphs
  • Review by session with high level of detail: single and multi-session review by activity or across time
  • Each graph shows the average, maximum, minimum, session start (first 15 seconds average), session end (last 15 seconds average), change, and percent change statistics for any measure
  • Export single or multi-session data to Excel for further analysis or to print a session summary
Session Review

New Pioneer feedback environments with over 1 hour of new music!

Train with two feedbacks at the same time (e.g. Smoothness and Skin Conductance), in Pioneer Environments.

New Clinical feedback environments Valley and Petals of Light.

In-game background music + ability to select any music of your own from your hard drive.

Saves music changes allowing you to switch the default music for environments and mini-games.

New Clinical feedback environments Valley and Petals of Light.

In-game background music + ability to select any music of your own from your hard drive.

In-game background music.
Send markers to Alive using our Integrated customizable picture display system synchronized to graphs
Alive Marker Interface
(requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events.
Send markers to Alive using our Alive Marker Interface (requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events. No research interface.
Free auto-updates as new Pioneer features are added Free auto-updates as new Clinical features are added Free auto-updates as new features are added
* BVP Amplitude, Skin Conductance, Skin Conductance Stability, and Arousal are not available for the emWave sensor.
** The skin conductance sensors of the IOM/Lightstone eventually wear out. Alive now allows you to disable skin conductance and continue to train heart rate, smoothness and BVP amplitude.
*** Length of time smooth, % time in each smoothness zone, total time smooth, LF/HF ratio
**** Stability, min, max and average, audio feedback

Beyond
the computer

Alive is not just about computer training. Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help people get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software.

In your clinical practice, you are likely to choose instead to incorporate Alive with your existing training protocols for treating various conditions. The Clinical User Guide supplement contains many tips and tricks for using the advanced Graph Training features in Alive to create desired outcomes.


Behind Alive

Alive is the brainchild of Ryan Deluz, a software engineer with a background in biology. Ryan's vision to bring a liveliness and ease-of-use to innovative and powerful self-regulating tools — and his passion for his work —are at the core of Alive.

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a cognitive behavioral psychologist and leading expert in biofeedback. Yuval also authored the Clinical Version User Guide Supplement.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

What is Alive? - All Versions of Alive Include

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.

As you play the Alive Games and explore the Environments, the Coach (optionally) stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.


Alive Games

The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:

  • Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
  • Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers
  • Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
  • Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
  • Night Flight — Enjoy navigating through a twinkling and busy cityscape.

Alive Environments

For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:

  • Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
  • Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
  • Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
  • Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
  • Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
  • Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.

Alive Pioneer Screenshots


Minimum System Requirements

  • Alive Active Feedback Hardware — HeartMath emWave or Wild Divine Lightstone or IOM finger sensors (*IomPE & IomBlue not supported)
  • Windows XP / Vista / Windows 7 / Windows 8 / Windows 10 operating system
    - or -
    Mac OS X 10.6 or higher* (*Training with 2 IOMs or Lightstones is not available on OS X)
  • 2.0 GHz Processor
  • Dedicated Video Card Supporting OpenGL 2.0
  • 1 GB RAM
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)
  • Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).
  • ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.

Licensing and patent information

© 2009-2017 Somatic Vision Inc. Alive, Alive Clinical, Alive Pioneer, Gains & Drains, Today Log, Zoom Out, Change the Channel, and Mental Mini-Breaks are trademarks of Somatic Vision Inc. All rights reserved. Manufactured under license from Quantum Intech, Inc. Quantum Intech and the Quantum Intech logo are trademarks of Quantum Intech, Inc. in the U.S. and other countries. HeartMath and the HeartMath logo are trademarks or registered trademarks of the Institute of HeartMath in the U.S. and other countries. All other trademarks belong to their respective owners. Coherence algorithms contained within this product licensed from and © 1999-2010 Quantum Intech, Inc, with all rights reserved, and are protected by the following patents in the US: 6,358,201; 7,117,032; 7,163,512; 7,462,151 and 8,066,637. Other patents include: European Union 1156851; Canada 2,365,032; Australia 770323; China ZL00807109.8; Hong Kong HK1042056; Japan 4410234; Korea 10-0616370