Particle Editor Tutorials:
Goal 1 – Fish
Goal 2 – Hour
glass
Goal
1: Create a representation where fish swim from one side of the screen to
the other when the user relaxes.
1 – Open the Particle Editor
program. Right click on the main animation area, and
the left click on “Reset All”. This will reset the
particle system attributes to the minimum standard default settings.

2 – Right click on the main
animation area, and then left click on “Constant Settings” to open the constant
settings dialog box. Under the “Colored Textures”
drop-down, choose “Fish 1”.


the triangles have been replaced by fish
3 – Change the “Horizontal
Direction” to -0.80 by dragging the horizontal direction slider bar all the way
to the left.


the fish now swim leftwards
4 – Change the “Emitter Height” to
400.0 by dragging the emitter height slider bar all
the way to the right.


the fish appear from a tall vertical line instead of a point
5 – Change the “Emitter Horizontal
Location” to 320.0 by dragging the emitter height slider bar
all the way to the right.


the fish start at the right side of the screen
6 – Close this dialog box by
clicking “OK” and open the “feedback settings” dialog box by right clicking on
the main display area, and left clicking “feedback settings”. Set the
speed to be linked to the skin conductance level.


the fish swim faster when the user relaxes
(so they get farther across the screen before disappearing)
7 – We want the fish to swim left,
but not shoot towards and away from us, so we need to decrease the depth range. Open the “constant settings” dialog box and set the “depth
range” to 0.


the fish stay in a two-dimensional space
8 – Lets have fewer fish, but make
them bigger. Set the start size and end size to 20.0
and the number per second to 10.


the fish are larger and there are fewer on the screen
9 – That’s pretty good, but let’s
set the background color to blue. Under color click the background
drop-down and click the “Background Color…” option that drops down under the
drop down box. Choose a pleasant blue color for the background.



we have a representation of fish swimming in blue water
Now name and save your creation!
To observe simulated changes in the
relaxation levels, disconnect the Wild Divine LightStone hardware and close and
reopen the Particle Editor software. The horizontal mouse movement will
simulate Skin Conductance Level changes (the vertical simulates Heart Rate
Frequency Analysis changes).
Goal
2 : Create a colorful hourglass that forms as the user relaxes.
1 – Open the Particle Editor
program. Right click on the main animation area, and
the left click on “Reset All”. This will reset the
particle system attributes to the minimum standard default settings.

2 – Right click on the main
animation area, and then left click on “Constant Settings” to open the constant
settings dialog box. Under the “using above color
value” drop-down, choose “Alien”.


the shape of the particles has changed
3 – Choose “hour glass” from the
movement drop-down.


the particles now move in a pattern that forms an hour-glass
4 – Make the hour
glass large by sliding the speed slider-bar all the way to the right (to
5.1)


the hour glass is now larger
5 – Make the hour glass more full
by adding more particles per second. The particle
slider is already all the way to the right (250). To increase the number
of particles per second type the number 350 directly into the input box to the
left of the slider-bar.


the hour glass is made up of more particles
6 – Add color to the hour-glass by choosing “location based” from the color drop
down box.


the particles of the hour glass are colored based on their
locations
7 – Click “ok” to close the
constant settings dialog box, then right click on the main animation area to
open the feedback settings dialog box. Link the width and height of the
emitter both to Skin Conductance Level, and click the reverse check-boxes.


now when the user is not relaxed, the particles cover the
whole screen

when the user relaxes the particles converge into a colorful
hourglass
Now name and save your creation!
To observe simulated changes in the
relaxation levels, save your work, then disconnect the Wild Divine LightStone
hardware and close and reopen the Particle Editor software. Load your
saved file, then move the mouse slowly back and forth horizontally. When the LightStone is not connected horizontal mouse
movement simulates changes in Skin Conductance Level and vertical mouse
movement simulates changes in Heart Rate Frequency Analysis changes.