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Particle Editor Environments, Projections

Posted: Tue Aug 02, 2011 1:44 am
by jedimindtraveler
I'm loving playing around with PE, changing the backgrounds, particles and music. I like making it so the particle emitter goes up and down according the heart rate. I'm working on getting the pictures high quality, so they aren't stretched, and so the custom particle pictures coming out are without borders.

So many variables! How to choose?!

I'm fuzzy on how the Red, Green, Blue changes with the variables -- is it the color of the particles?

Also I don't know what the worlds x,y,z means.

Slowly we're figuring things out and making powerful, mind-manifesting environments.

Feel free to contact me, especially if you're in the bay area... jedimindtraveler at gmail.

Re: Particle Editor Environments, Projections

Posted: Sun Aug 07, 2011 9:08 am
by Ryan Deluz
Hi,

There are a couple of tutorials on creating Particle Systems in Particle Editor:
http://www.somaticvision.com/tutorials/peditor_fish
http://www.somaticvision.com/tutorials/ ... _hourglass

In Feedback Settings, linking to Red Value, Green Value, and Blue Value changes the particle colors. All colors in light (different from in ink/marker/print) can be created by combining red green and blue. Blue and red make a pinkish purple, red and green make yellow (in light / on a computer screen). Red, green and blue together combine to create white.

For example:
http://en.wikipedia.org/wiki/Additive_color

World X, World Y, and World Z move all of the particles together. Accel X, Accel Y and Accel Z are similar but move the particles faster and faster.

I'm so glad you are enjoying playing around creating new environments!

Best,

Ryan