Alive Clinical Version

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Alive Biofeedback GamesAn effective addition to your practice: Your patients play games specifically engineered to help them better manage stress and achieve better emotional and mental balance.

The Clinical version of Alive allows for unlimited users and includes advanced Graph Training, Session Review, and many key clinical features: Unlimited User profiles with reset privileges, Orientation bypass (Main Menu unlock), and Skin Conductance data.


Why choose the Alive Clinical Version?


  • You use Alive training with more than 7 clients.
  • You need robust per-session analysis of Heart Rate, Smoothness, and Skin Conductance along several criteria.
  • You need advanced admin capabilities, such as the ability to reset User data, through a Clinical Control Panel.
  • Advanced graph training and session review features.



A download-only version of Alive is now available! A quick & simple download gives you the complete Alive software and User Guide. The Alive finger sensors — a necessary element of Alive — ship via USPS Priority Mail, 3-5 business day delivery (for international orders, please allow 1-3 weeks).

 

Package
Price
Order
Alive Clinical Version
Download Software, Finger Sensors Arrive by Mail
$620
Regular Price $640
Alive Clinical Version
Download Software Only (Does not include required finger sensors)
$395
Alive to Clinical Version Upgrade
Download Upgrade (Does not include required finger sensors)
$250

Your Alive purchase enables installation on up to 3 computers


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Alive Features and Description

Beyond the computer

Alive is not just about computers! Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help you get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software. For those using Alive with a child or teen, we include a section on Alive for Younger Users.

You may want to follow Alive & Beyond exactly or you may want to tailor it to your needs. Either approach is fine and will help you in your journey toward stress relief and peak performance.

Behind Alive & Beyond

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a leading expert in biofeedback.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

The Alive Coach

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.

As you play the Alive Games and explore the Environments, the Coach stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.


Alive Games

The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:

  • Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
  • Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers
  • Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
  • Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
  • Night Flight — Enjoy navigating through a twinkling and busy cityscape.


Alive Environments

For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:

  • Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
  • Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
  • Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
  • Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
  • Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
  • Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.


Alive Biofeedback Hardware

For use with all Somatic Vision games and tools. Captures skin conductance data and heart rate variations and sends them to the Alive interactive interface.





Alive Clinical Version Features


Alive Alive Clinical Version
Up to 7 User Profiles Unlimited User Profiles
Heart Rate and Heart Rate Smoothness data Smoothness (HRV) and Heart Rate data + extensive Skin Conductance graphing with audio feedback
Heart Rate Smoothness Graph Training Clinical Graph Training that includes highly customizable graphing with audio feedback:
  • Frequency Spectrum Graphing — shows the heart rate power spectrum, to determine which heart frequencies are dominant, how often the user is in the zone
  • Accumulated Smoothness Graphing, including displays of detailed metrics*
  • Skin Conductance Graphing — Ability to set starting, target, and baseline skin conductance, with an option to train skin conductance and smoothness simultaneously. Numerous skin conductance statistical displays**
Session Review Clinical Session Review: Review any session with a high level of detail across time and/or by subset of session type:
  • Heart Rate, Smoothness, Skin Conductance Level and Skin Conductance Stability graphs
  • Review by session with high level of detail: single and multi-session review by activity or across time
  • Each graph shows the average, maximum, minimum, session start (first 15 seconds average), session end (last 15 seconds average), change, and percent change statistics for any measure
Automatic Coach Orientation for each new User Clinical Control Panel with direct Main Menu accessbility and ability to reset User stats for any profile
In-game background music In-game background music + ability to select any music of your own from your hard drive
Free auto-updates as new features are added Free auto-updates as new Clinical features are added, including: Detachable Graph Training module to use on its own monitor as User plays Alive Games, engages in Workshops, and explores Environments
* length of time smooth, % time in each smoothness zone, total time smooth, LF/HF ratio
** stability, min, max and average, audio feedback

Alive Screenshots


Minimum System Requirements

  • Alive Biofeedback Hardware — Wild Divine The Passage or Healing Rhythms finger sensors
  • Windows XP / Vista / Windows 7 operating system
  • 2.0 GHz Processor
  • 128 Mb OpenGL Video Card
  • 1 GB RAM
  • CD-Rom Drive
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)