clinical active feedback training

Comprehensive training environment

Clinical Version

Alive Clinical Active Feedback System

A transforming addition to your practice: Your patients play games engineered to help them better manage stress, train for peak performance, and achieve better emotional and mental balance.

The Clinical version of Alive allows for unlimited users and includes Advanced Graph Training, Session Review, and many best-in-class clinical features: Unlimited user profiles with reset privileges, orientation bypass (Main Menu unlock), and Skin conductance data (Lightstone or IOM sensor version only).


Alive Clinical Version benefits

  • A growing library of clinical training tips and indications written by Yuval Oded of Psy-Phi, including the robust Clinical Version User Guide
  • Train with more than 7 clients per license
  • Train using Skin Conductance (SCL/GSR) — Lightstone or IOM sensors only
  • Train using detailed Heart Rate, HRV, BVP, and Skin Conductance graphs
  • View graphs and add comments on your monitor while a client plays Alive on another monitor
  • Per-session analysis of Heart Rate, Smoothness (coherence), and Skin Conductance
  • Skip the coach introduction, disable the coach suggestions, change difficulty levels
  • Export data to Excel, Kubios HRV, or any statistical analysis software using the raw BVP, SCL, and HR data files saved for every session
  • Additional beautiful Alive Clinical environments Valley and Petals of Light

Powered by HeartMath

Clinical Active Feedback Video
Watch a video walkthrough
of Alive Clinical Version »

Clinical Brochure Download

Clinical Guide Download

Which version of Alive is for me?

  • Most professionals and schools - Alive Clinical with Lightstone or IOM sensor
  • Focus on gaming and don't need skin sweat feedback - Alive Clinical with emWave sensor, which does not include skin sweat feedback, but which does allows two hands free to play Half Life 2 with heart rate feedback (included but need to purchase Half Life 2 from steampowered.com) and Tropical Heat with a gamepad (sold separately)
  • Already have a Lightstone, IOM or emWave sensor - Buy Alive Clinical for IOM or Alive Clinical for emWave
  • Already have both an emWave sensor and a Lightstone or IOM - Buy Alive Clinical plus the Alive Dual Compatibility Upgrade to make it worth for either sensor
  • Already have Alive Standard - Upgrade to Alive Clinical
  • Already have Alive Clinical - buy Add-ons like Advanced Media Player, Dreamscapes, Arcade, Tropical Heat, Particle Editor or Inner Tube
  • Unlimited Graphing Screens, Train any Environment or Game with BVP, Average Heart Rate, Emotions, and more. Adaptive Pacer, Audio Pacer, Microphone Audio Recording of Sessions, Pioneer Environments and Dreamscapes Games - Alive Pioneer version
  • Compare Alive Home, Clinical and Pioneer

 

Package
Price
Order
Alive Clinical Version with used Lightstone sensor*
Download Software, Lightstone finger sensors arrive by mail. Lightstone is an earlier version of the IOM, see * section below. Limited stock available.
$740
$639
Alive Clinical Version with HeartMath emWave sensor
Includes emWave Pro heart-rate sensor with both finger and ear clips. Download Software, emWave sensor arrives by mail
$540
Alive Clinical Version for the IOM or Lightstone sensor
Download SOFTWARE ONLY (Does not include required IOM or Lightstone sensor)
$395
Alive Clinical Version for the HeartMath emWave sensor
Download SOFTWARE ONLY (Does not include required emWave sensor)
$395
Alive to Clinical Version Software Upgrade
Download Upgrade (Does not include required sensor)
$250
Alive Dual Compatibility Upgrade
Download upgrade to enable use with both sensor types
$50
Replacement or additional sensor hardware

Note: You will receive an acknowledgement of your order by email within 24 hours of your completed order. U.S. orders arrive within 2 weeks (international orders arrive within 3 weeks).

 

Alive Add-on Games

Alive can be expanded with additional fun games. All games below require Alive and an Alive compatible sensor.
 

Add-on
Advanced Media Player for Alive
Train with DVDs and video files
Dreamscapes for Alive
Explore relaxing, super high-quality, environments. Draw, compose music, play Sudoku, crosswords & more.
Arcade
Mega game pack for Alive
Tropical Heat Jet Ski for Alive
Escape to the tropics for a jet ski adventure
Particle Editor 3 for Alive
Many fun & relaxing mini-game environments
Inner Tube 3 for Alive
Race against the clock with 4 space ships through 80 tunnel levels


   What's this?

 

*Used Lightstone Sensors - IOM Sensors Out of Stock Worldwide

The white IOM sensor has been discontinued by its manufacturer Wild Divine. Wild Divine does not have a replacement model available that measures skin conductance (GSR). If you would like to use Alive to train heart rate, please purchase Alive with an emWave sensor. If you need to train both heart rate and skin sweat (and don't already have a sensor) please purchase Alive with a used Lightstone.

The Lightstone functions identically to the IOM, is the prior version of the IOM made by Wild Divine, is sold at a large discount, and is in general more durable.

Somatic Vision now also bundles Alive Pioneer with the GP8 Amp, a professional amplifier that measures heart rate, skin conductance (GSR), muscle tension (EMG) and temperature.

About Alive Clinical Version


Alive Clinical Version Features


Alive Alive Clinical Version
Up to 7 User Profiles Unlimited User Profiles
Heart Rate and Heart Rate Smoothness data Smoothness (HRV) and Heart Rate data + extensive Skin Conductance training with Alive Environments, Games and Graph Training
Heart Rate Smoothness Graph Training Clinical Graph Training that includes highly customizable graphing with audio feedback:
  • Frequency Spectrum Graphing — shows the heart rate power spectrum, to determine which heart frequencies are dominant, how often the user is in the zone
  • Accumulated Smoothness Graphing, including displays of detailed metrics**
  • Skin Conductance Graphing — Ability to set starting, target, and baseline skin conductance, with an option to train skin conductance and smoothness simultaneously. Numerous skin conductance statistical displays***
Session Review Clinical Session Review: Review any session with a high level of detail across time and/or by subset of session type:
  • Heart Rate, Smoothness, Skin Conductance Level and Skin Conductance Stability graphs
  • Review by session with high level of detail: single and multi-session review by activity or across time
  • Each graph shows the average, maximum, minimum, session start (first 15 seconds average), session end (last 15 seconds average), change, and percent change statistics for any measure
  • Export single or multi-session data to Excel for further analysis or to print a session summary
Automatic Coach Orientation for each new User Clinical Control Panel with direct Main Menu accessbility and ability to disable all standard Alive coach suggestions for a customized training
In-game background music

In-game background music + ability to select any music of your own from your hard drive

New Clinical feedback environments Valley and Petals of Light.

Training on one monitor with Alive games or graphs. Detachable Graph Training module to use on its own monitor as User plays Alive Games, engages in Workshops, and explores Environments; Add comments, pause sessions, and view detailed graphs while playing Alive Games
No session printing. Take a screenshot while graph training or in session review by pressing "p" or export data to Excel and print using the Alive Excel Templates.
No research interface. Send markers to Alive using our Alive Marker Interface (requires basic programming knowledge), allowing E-Prime or other tools to synchronize with Alive graphs by marking events.
Free auto-updates as new features are added Free auto-updates as new Clinical features are added
** length of time smooth, % time in each smoothness zone, total time smooth, LF/HF ratio
*** stability, min, max and average, audio feedback

Beyond
the computer

Alive is not just about computer training. Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help people get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software.

In your clinical practice, you are likely to choose instead to incorporate Alive with your existing training protocols for treating various conditions. The Clinical User Guide supplement contains many tips and tricks for using the advanced Graph Training features in Alive to create desired outcomes.


Behind Alive

Alive is the brainchild of Ryan Deluz, a software engineer with a background in biology. Ryan's vision to bring a liveliness and ease-of-use to innovative and powerful self-regulating tools — and his passion for his work —are at the core of Alive.

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a cognitive behavioral psychologist and leading expert in biofeedback. Yuval also authored the Clinical Version User Guide Supplement.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

The Alive Coach

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.

As you play the Alive Games and explore the Environments, the Coach stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.


Alive Games

The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:

  • Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
  • Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers
  • Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
  • Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
  • Night Flight — Enjoy navigating through a twinkling and busy cityscape.

Alive Environments

For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:

  • Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
  • Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
  • Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
  • Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
  • Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
  • Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.

Alive Active Feedback Hardware

For use with all Somatic Vision games and tools. Captures skin conductance data and heart rate variations and sends them to the Alive interactive interface.

Alive Screenshots


Minimum System Requirements

  • Alive Active Feedback Hardware — HeartMath emWave or Wild Divine Lightstone or IOM finger sensors (*IomPE & IomBlue not supported)
  • Windows XP, Windows Vista, Windows 7, Windows 8, Windows 10
    - or -
    Mac OS X 10.6 or higher
  • 2.0 GHz Processor
  • Dedicated Video Card Supporting OpenGL 2.0
  • 1 GB RAM
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)
  • Alive may work even if your computer does not meet the minimum video card requirements. If you are unsure if Alive will work on your computer please download OpenGL Caps Viewer and make sure your OpenGL version is 2.0 or higher (on the first tab of OpenGL Caps Viewer, next to OpenGL, it should say OpenGL 2.0 or higher).
  • ALIVE MAY ONLY BE USED ON ONE COMPUTER AT A TIME. ALIVE CAN BE INSTALLED ON TWO COMPUTERS AS LONG AS ONLY ONE COPY OF ALIVE IS IN USE AT ANY GIVEN TIME.

Licensing and patent information

© 2009-2017 Somatic Vision Inc. Alive, Alive Clinical, Gains & Drains, Today Log, Zoom Out, Change the Channel, and Mental Mini-Breaks are trademarks of Somatic Vision Inc. All rights reserved. Manufactured under license from Quantum Intech, Inc. Quantum Intech and the Quantum Intech logo are trademarks of Quantum Intech, Inc. in the U.S. and other countries. HeartMath and the HeartMath logo are trademarks or registered trademarks of the Institute of HeartMath in the U.S. and other countries. All other trademarks belong to their respective owners. Coherence algorithms contained within this product licensed from and © 1999-2010 Quantum Intech, Inc, with all rights reserved, and are protected by the following patents in the US: 6,358,201; 7,117,032; 7,163,512; 7,462,151 and 8,066,637. Other patents include: European Union 1156851; Canada 2,365,032; Australia 770323; China ZL00807109.8; Hong Kong HK1042056; Japan 4410234; Korea 10-0616370