Super Table-Flip: Fun, but not really stress relief



Wired recently ran a story about an arcade game in Japan that seeks to help pressurized people relieve everyday stress. Super Table-Flip lets the game player pound on a table replica input device to get the attention of his virtual family or co-workers, and as they become more annoying make the ultimate decision to flip the table altogether, sending everything and everyone flying.

Hmmm. Very funny, but stress relief? Science knows effective stress relief to be much more about consciously controlling the body's built-in stress response than it is about fantasy "venting."

WebMD has a good overview article on stress that includes the following sound information:

What Are the Warning Signs of Stress?
Chronic stress can wear down the body's natural defenses, leading to a variety of physical symptoms, including:

  • Dizziness or a general feeling of "being out of it"
  • General aches and pains
  • Grinding teeth, clenched jaw
  • Headaches
  • Indigestion or acid reflux symptoms
  • Increase in or loss of appetite
  • Muscle tension in neck, face or shoulders
  • Problems sleeping
  • Racing heart
  • Cold and sweaty palms
  • Tiredness, exhaustion
  • Trembling/shaking
  • Weight gain or loss
  • Upset stomach, diarrhea
  • Sexual difficulties

Tips for Reducing Stress
People can learn to manage stress and lead happier, healthier lives. Here are some tips to help you keep stress at bay.

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With or without biofeedback, video games can reduce stress



health games

According to a story in the Washington Post, video games are being proven to offer significant mental health benefits.

After being contacted by a customer who found the popular game "Bejeweled helped her better manage her depression, the makers of Bejeweled hired some researchers to study the possible mental health benefits of the game. The findings show why video games are gaining credibility as a medical intervention for those suffering from stress, depression, and anxiety:

Some games seem to activate the parasympathetic nervous system, which can reduce the heightened tension that's a natural response to stress.

The researcher hypothesized that one reason for the apparent mental health benefits of video games is that many people in Western countries find it impossible to switch off; they're always alert and stressed out. When those Type A people try to relax, they get bored because they've come to require a certain level of stressful arousal.

Playing certain video games offers just enough mental challenge to keep such people occupied while putting them into a state of relative mindlessness. That state appears to have salutary effects on stress and other mental problems.

The story also shines a light on the power of biofeedback in gaming, the core concept behind all Somatic Vision games:

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