With or without biofeedback, video games can reduce stress
Submitted by Abigail Hamilton on Mon, 10/05/2009 - 16:44
According to a story in the Washington Post, video games are being proven to offer significant mental health benefits.
After being contacted by a customer who found the popular game "Bejeweled helped her better manage her depression, the makers of Bejeweled hired some researchers to study the possible mental health benefits of the game. The findings show why video games are gaining credibility as a medical intervention for those suffering from stress, depression, and anxiety:
Some games seem to activate the parasympathetic nervous system, which can reduce the heightened tension that's a natural response to stress.
The researcher hypothesized that one reason for the apparent mental health benefits of video games is that many people in Western countries find it impossible to switch off; they're always alert and stressed out. When those Type A people try to relax, they get bored because they've come to require a certain level of stressful arousal.
Playing certain video games offers just enough mental challenge to keep such people occupied while putting them into a state of relative mindlessness. That state appears to have salutary effects on stress and other mental problems.
The story also shines a light on the power of biofeedback in gaming, the core concept behind all Somatic Vision games:
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