Alive

Comprehensive Training Environment

Alive Biofeedback GamesPlay games specifically engineered to help you better manage stress and achieve better emotional and mental balance.

Alive gives you an array of fun and engaging software games and tools designed to help you build skills that will improve your mental and physical performance — helping you meet your personal goals.

Alive, which also integrates coaching and performance tracking, uses biofeedback technology which has been proven effective in helping people achieve better mental agility and better performance in physically and emotionally demanding job and life situations.

Why Alive?



  • Improves performance in school, playing sports and at work.
  • Adults learn to stay relaxed in challenging situations.
  • Kids learn how to relax while playing a video game.

Alive offers a special version for Clinicians



The Clinical version of Alive offers unlimited users and advanced Graph Training, Session Review, and other key clinical features, making it the ideal solution for those using Alive with patients in a clinical practice. See details »




A download-only version of Alive is now available! A quick & simple download gives you the complete Alive software and User Guide. The Alive finger sensors — a necessary element of Alive — ship via USPS Priority Mail, 3-5 business day delivery (for international orders, please allow 1-3 weeks).

 

Package
Price
Order
Alive Comprehensive Training Environment
Download Software, Finger Sensors Arrive by Mail
$375
Regular Price $395
Alive Comprehensive Training Environment
Download Software Only (Does not include required finger sensors)
$149
Alive Clinical Version
& Clinical Version Upgrade
From $245

Your Alive purchase enables installation on up to 3 computers


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Alive Features and Description

Beyond the computer

Alive is not just about computers! Your Alive User Guide includes the multi-disciplinary Alive & Beyond 8-Week Program.

The Alive & Beyond 8-Week Program has been developed to help you get the most out of Alive, bringing in off-screen concepts and exercises to complement the Alive software. For those using Alive with a child or teen, we include a section on Alive for Younger Users.

You may want to follow Alive & Beyond exactly or you may want to tailor it to your needs. Either approach is fine and will help you in your journey toward stress relief and peak performance.

Behind Alive & Beyond

Alive & Beyond — and much of the Alive software itself — was developed in partnership with Yuval Oded, a leading expert in biofeedback.

Yuval, a consultant to the French Ministry of Defense, is a Clinical Psychologist who has developed biofeedback programs to help military personnel keep a clear head, suppress unhelpful responses to difficult situations, and manage an array of decisions and tasks. In his clinics, Yuval treats a wide array of conditions, including anxiety disorders, behavioral disorders, chronic illnesses, neurological problems, psychosomatic problems, head trauma and post traumatic stress disorder.

The Alive Coach

Diagnostics, educational resources, progress tracking, and a virtual coach to teach you techniques for breathing to lower and smooth heart rate, how to interpret your body data, and to suggest a program for meeting your goals.

As you play the Alive Games and explore the Environments, the Coach stays with you throughout the entire experience, evaluating your progress, and helping you maximize the effectiveness of Alive — suggesting alternative programs and approaches as you play.


Alive Games

The most fun part of Alive. Includes Dual Drive Pro Manual, Dual Drive Pro Autopilot, and an assortment of Alive Mini Games, including:

  • Dream House— Build a dream house from the ground up, beginning in the morning and finishing by parking your car in the new garage at sundown.
  • Green Thumb — Make a gorgeous hyacinth bloom and wow you with its showy ultramarine flowers
  • Four Seasons — Propel a natural scene through all four seasons, enjoying spring showers, lush summer foliage, fall thunderstorms and the bare beauty of winter.
  • Alien Shuttle — Complete your alien mission by finding your way to the docking station in the mothership.
  • Night Flight — Enjoy navigating through a twinkling and busy cityscape.


Alive Environments

For training and development. Gorgeous visual environments to explore as you pace your breathing and smooth your heart rate include:

  • Alive Environments Breath Spiral — Move shiny particles in a 3D space as you inhale and exhale. Paced breathing creates a smoother heart and expands a disc of particles into spiraling waves.
  • Alive Environments Shape Shifter — The smoother your heart rate, the brighter a geometric shape becomes. Keep it smooth to see it morph into new forms.
  • Alive Environments Metal Pulse — Use paced breathing to turn undulating waves from orange to an intense blue.
  • Alive Environments Plasma — Use the pacer on the screen to smooth your heart rate and make undulating plasma appear. Slow the plasma by dropping your heart rate.
  • Alive Environments Tropical Ocean — Relax to make the wind blow the palm fronds and the wave sounds intensify.
  • Alive Audio Environments — Close your eyes, sink back into your chair, and breathe to smooth your heart rate. The more even your heart rate changes are, the more enveloping the music and relaxing sounds become. Choose from Rain, Stream, Waves, and Memory.


Alive Biofeedback Hardware

For use with all Somatic Vision games and tools. Captures your heart rate variations and sends them to the Alive interactive interface.





Alive Clinical Version Features

See details »


Alive Screenshots


Minimum System Requirements

  • Alive Biofeedback Hardware — Wild Divine The Passage or Healing Rhythms finger sensors
  • Windows XP / Vista / Windows 7 operating system
  • 2.0 GHz Processor
  • 128 Mb OpenGL Video Card
  • 1 GB RAM
  • CD-Rom Drive
  • 3 GB of Disk Space
  • Internet connection recommended (enables updates and community features)